With a background in visual and publication design, I have consistently prioritized considering how my audience will interact with my designs. From understanding the cultural context of my audience to effectively guiding their attention using principles of hierarchy and gestalt theory, I have approached my designs with a functional mindset, whether in print or digital formats. This attention to the overall experience has also translated into my work in the gaming industry. While games present unique considerations for user interactions and user experience (UX), the following project specifically highlights my exploration of menu design and functionality within the realm of UX.
SIUE URCA Project
This program was the result of a student-funded project I was awarded by SIUE. For the project, I was to develop a teaching tool based on a dice game created by Barb Nwacha. The purpose of the program is to teach typography by limiting the choices and forcing the student to dig deeper to produce an assignment. This works in conjunction with the principals of Massimo Vignelli & Johannes Itten. I coupled this project with my study of the human-computer interface and created a drag-and-drop interface. It was released as a WebGL application in Unity that met our goals.
SIUE HCI Project
This app design served as the final group project for my Human-Computer Interface studies at SIUE. In this project, I had the responsibility of handling the UX aspects and overseeing all visual design elements. Working within a team-based setting, each member had their designated role and equal input into the final outcome. The objective of the app concept we developed was to simplify the task of deciding what to have for dinner. By taking into account the ingredients available at home, the app would suggest recipes based on factors such as preparation time and serving size. This project provided an ideal opportunity to explore the users’ goals and determine the most effective ways to help them achieve those goals.
This app concept represents my endeavor to enhance the user experience of video chat applications, particularly targeting everyday users. During the pandemic, I noticed several challenges when it came to organizing children and elderly users on various video conferencing platforms. My goal was to streamline this process, making it more accessible for newcomers to the concept while providing an efficient experience for expert users who rely on video chat for work. This project served as an opportunity for me to explore both UI visual design and UX principles, ensuring a cohesive and user-friendly solution.