My background initially involved designing publications, as showcased in my design section, which has proven to be advantageous when it comes to software documentation. During my time at Villain, Dane Baker recommended that I read Joel on Software’s blog on documentation. From that point onward, I began assisting in writing software specifications for our games and proposing app projects. When I made the decision to return to school to study computer science, my ability to produce comprehensive documentation set me apart as the only student consistently doing so for projects. This skill proved particularly valuable when working on Human-Computer Interaction studies, which involved creating UX documents like personas and research reports. Post graduation I continued my learning by completing Pluralsight programs on documenting level design, game design, and software projects. Below, you will find a collection of samples in PDF format, ranging from reports and personas to design documents.