Experiences in software development
My professional experience in software development focused on me wearing many hats to support various roles. I have functioned as a Producer, QA lead, Localization Producer, Level Designer, Play tester, and other roles in between.
In 2016 I decided to go back to school to further expand my skillset in software development. I was trained in OOP with computer science as my major and majored in design with a focus on User Experience. I was able to work on projects in Unity and expand my knowledge on even more aspects of development.
Below are various school projects as well as roles I performed in professional projects. You can also visit the UX section to explore the case studies of these projects further.
Nori and the Curry Caper
For my senior BFA show, I decided to use the semester to combine my learnings from Graphic Design and computer science to build one large project. For these fourteen weeks, I learned Unity and developed a game of my design as a self-driven project. Nori and the Curry caper is a 2D action platformer based around the characters I have created.
I designed the program from the ground up. I did all the programming, and I created all the assets except for audio. The worldbuilding was done with modular assets to speed up creation as well as produce variety.
While games require their own level of considering of interactions in respect of UX, the following project focuses on my exploration on menu and functionality aspects of UX. The following project was the cumulation of my studies of my Human-Computer Interface course.
Other Mobile Projects
Below is a list of some of the other projects I had worked on for Doe Doe, Villain, Elephant Mouse, and Wiley Publishing.
Star Trek: Rivals
Rivals was a Star Trek battle card game on IOS. For this project, I provided playtesting and QA feedback. I also managed the localization team.
The Godfather Slots
This was a slot machine IOS title built for “The Godfather” Movie franchise. For this project, I provided QA feedback. I also managed the localization team.
Minions was an FPS IOS title. For this project, I provided playtesting and QA feedback.
This IOS title was a virtual pet collection game. For this project, I provided playtesting and QA feedback. I also managed the localization team.
Matchlings was a match-three puzzle game for IOS. For this project, I provided playtesting and QA feedback.
Bail Out America
This was the first game project I worked on a small team for Doe Doe. This is a satirical puzzle game was released to coincide with the US government bailing out large corporations. Uncle Sam spits out cash, and you have to guide the money to the Fat Cat Ceo by destroying hospitals and schools. I helped flesh out the concept on this project as well as design levels and refine gameplay. I provided playtesting and QA feedback and I designed the Fat Cat Ceo sprite.
Art of the App Store
With my experiences with app development to this point and the knowledge gained from working on Archetype, I acted as the technical editor for this book written by my Archetype colleague Tyson McCann.